





Features
One window for every project you are working on ¶
Add your Xcode projects to the sidebar, pick a scheme and a simulator for each, then build and run them from one place. Scheme, build configuration and destination are remembered separately per project, so switching between them costs nothing.
Why it exists ¶
Five open Xcode windows cost gigabytes. Each one runs its own indexer, SourceKit and previews process whether or not you are building in it. Pitlane calls xcodebuild and simctl on the command line, so it idles at a few tens of megabytes. Memory climbs while something is compiling and only for the project compiling it.
It also shares Xcode's DerivedData rather than keeping a second copy, so nothing is rebuilt twice.
What it does ¶
Errors you can click. Build output is parsed into errors and warnings. Click one and Xcode opens at that line.
A reset ladder. Clean, DerivedData, package caches, the global SPM cache and stuck processes, ordered by how much each one throws away, so you start with the cheapest fix.
Simulators and devices. Boot a simulator, install, launch with the console attached, or run on a cabled device.
Packages without Xcode. Swift packages resolve headlessly, so you can add a dependency and build without opening a project.
Archive and version. Set the marketing version and build number, then archive straight into the Organizer.
Requirements ¶
macOS 14 Sonoma or later, on Apple silicon or Intel, with a full Xcode installation selected via xcode-select.
Price ¶
$29 once, covering two Macs — a desktop and a laptop.
Try everything for 14 days with no account and no card. After that, building, running and archiving need a license, and the rest of the app keeps working.
You have a promo code.
Enter your email and I'll send a key that unlocks Pitlane for longer than the usual trial.
Privacy ¶
Pitlane sends no analytics. Nothing about your projects, your code or your keystrokes leaves your Mac. It makes two outbound requests: a daily check for a newer version, which you can turn off in Settings, and the license check, which sends your license key and a one-way hash of your Mac's hardware ID so that copies can be counted against your two.