Augmented Reality in Swift
During the last decade technologies changes the way we experience the world. This talk is dedicated to the most basic ideas of Augmented Reality apps development using Swift, as well as walk you through the most popular libraries for using markers and location-based tags.
What does this talk cover?
The building blocks of augmented reality in Swift: marker-based and location-based approaches, and a tour of the popular libraries available for each at the time.
Where can I watch it?
The recording is embedded at the top of this page, and the slides are linked in the resources section.
This work lives on Vision Pro now: I consult on feasibility, spatial UX prototypes, and getting them shipped.
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